List of features (that need documenting)
- CustomModel classes for content additions
- Automatic ID prefixing of classes inheriting from the provided CustomModel classes
- GeneratedNodePool - add nodes generated through code to NodePool
- PoolAttribute - apply to a class inheriting from CustomCard/Potion/RelicModel to add it to a pool
- SpireField (ConditionalWeakTable wrapper)
- Custom Enums (and keywords)
- Dynamic Var localization
- Async method patching utility
- Persist